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Culpa Innata II: Chaos Rising is announced

August 27, 2008 - Momentum A.Ş. proudly announces the widely anticipated sequel to Culpa Innata™ and the continued adventures of Phoenix Wallis. Full Press Release

Culpa Innata II: Chaos Rising, the sequel to Culpa Innata™, is built with Momentum's newly designed in house 3D engine. Our newest facial and movement animation technologies utilizes prior patented work, new innovations and blend shape techniques to excellent use, as the game features 75 plus, personable characters that players will frequently engage in dialogue and interactions throughout their personalized gamepath.

Inspired by critical and player enthusiasm for the unique dialogue based challenges of Culpa Innata™, we have pushed the creative envelope to expand our use of such challenges in new ways that create a unique character driven intimacy and emotive connection for gamers. We have created unique challenges that push the creative envelope and explore a deeper range of possible gameplay dynamics between two playable characters. The game will also feature additional organic obstacles ranging from logic puzzles to hi-tech gadget manipulation, inventory challenges, multi-solve and crypto-puzzling. Choice driven non-linear gameplay is center stage in Culpa Innata II: Chaos Rising, supported by flexible pacing and accessible perception of choice impact. Wide-open environments for exploration, 65 plus unique in-game locations and a wide variety of plot relevant side quests are added to help create a unique player-built gaming experience.


At a Glance Game Features

  • Two playable characters

  • Integrated challenges including: Uniquely designed dialog based challenges, inventory applications, high tech gadgetry, & game wide integrated complex puzzling

  • Intuitive dialog system, featuring player directed branching paths

  • Interactive smart cursor, dedicated exits

  • Click and go character control, user friendly mouse driven interface

  • Interactive map

  • Gameplay logged in Game Journal & Hints Guide

  • Non linear gameplay: In-game actions affect future outcomes and give each player a unique experience

  • Professional recordings, mastering and voice actors

  • Fully integrated environmental 3D audio and sound effects

  • Original sound-track

  • Choice driven alternate endings

Contact Details for Culpa Innata™ Series

Burak Barmanbek

Executive Producer & Co-Founder of Momentum A.Ş.
bbarmanbek at momentum-dmt.com

Laura MacDonald

Game Designer & Business Director
lmacdonald at momentum-dmt.com

Release Date: Fall 2009








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