Sequel to Culpa Innata
August 27, 2008

Momentum A.Ş. proudly announces the widely anticipated sequel to Culpa Innata and the continued adventures of Phoenix Wallis.

 

Culpa Innata II: Chaos Rising is announced

 

August 27, 2008 – Momentum A.Ş. proudly announces the widely anticipated sequel to Culpa Innata™ and the continued adventures of Phoenix Wallis. Full Press Release

 

 

Culpa Innata II: Chaos Rising, the sequel to Culpa Innata™, is built with Momentum’s newly designed in house 3D engine. Our newest facial and movement animation technologies utilizes prior patented work, new innovations and blend shape techniques to excellent use, as the game features 75 plus, personable characters that players will frequently engage in dialogue and interactions throughout their personalized gamepath.

Inspired by critical and player enthusiasm for the unique dialogue based challenges of Culpa Innata™, we have pushed the creative envelope to expand our use of such challenges in new ways that create a unique character driven intimacy and emotive connection for gamers. We have created unique challenges that push the creative envelope and explore a deeper range of possible gameplay dynamics between two playable characters. The game will also feature additional organic obstacles ranging from logic puzzles to hi-tech gadget manipulation, inventory challenges, multi-solve and crypto-puzzling. Choice driven non-linear gameplay is center stage in Culpa Innata II: Chaos Rising, supported by flexible pacing and accessible perception of choice impact. Wide-open environments for exploration, 65 plus unique in-game locations and a wide variety of plot relevant side quests are added to help create a unique player-built gaming experience.

 

At a Glance Game Features

  • Two playable characters
  • Integrated challenges including: Uniquely designed dialog based challenges, inventory applications, high tech gadgetry, & game wide integrated complex puzzling
  • Intuitive dialog system, featuring player directed branching paths
  • Interactive smart cursor, dedicated exits
  • Click and go character control, user friendly mouse driven interface
  • Interactive map
  • Gameplay logged in Game Journal & Hints Guide
  • Non linear gameplay: In-game actions affect future outcomes and give each player a unique experience
  • Professional recordings, mastering and voice actors
  • Fully integrated environmental 3D audio and sound effects
  • Original sound-track
  • Choice driven alternate endings

 

 

 

Contact Details for Culpa Innata™ Series

 

Burak Barmanbek

Executive Producer & Co-Founder of Momentum A.Ş.
bbarmanbek at momentum-dmt.com

 

Laura MacDonald

Game Designer & Business Director
lmacdonald at momentum-dmt.com

 

Release Date: Fall 2009

  • September 22, 2008
    Research Grant from TUBITAK

    Momentum is awarded a three-year research grant from TÜBİTAK to develop novel software tools for distance education over interactive TV. The project is titled “Digital TV-based Interactive Education System” (TEYDEB Project No: 3070796).

  • August 27, 2008
    Sequel to Culpa Innata

    Momentum A.Ş. proudly announces the widely anticipated sequel to Culpa Innata and the continued adventures of Phoenix Wallis.

  • August 21, 2008
    Interactive Distance Education Channel

    Interactive distance education channel ZTV has been launched on D-Smart digital TV platform as a collaboration between Momentum and ZTV of MediaSa. ZTV provides interactive tests for students preparing for national exams. ZTV is available on Channel 60 of D-Smart platform.